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On this page
  • Overview
  • Monster
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  • Item Exchange
  • Enchantment
  • Geffen Night Arena
  • Overview
  • Monsters
  • Rewards
  • Item Exchange
  • Enchantment
  • Geffen Night Arena
  • Overview
  • Monsters
  • Rewards
  • Item Exchange
  • Enchantment
  1. Beginner Guides
  2. Instances

Geffen Night Arena

Last updated 8 months ago

  • Level Required: 210

  • Party Count: 1+

  • Location: /navi dali02 79/60

  • Cooldown: 3 Days

  • Prerequisite: Talk to Greedy Looking Man /navi geffen_in 82/62

  • Rewards:

    • Geffen Arena Coin (NOTE: This is different from Geffen Magic Contest Coin)

    • Geffen Arena Certificate

    • Geffen Arena Champion Certificate

Overview


An illicit Geffen Magic Tournament that is fueled by avarice unfolds at the stroke of midnight. The instance functions closely to the normal Geffen Magic Tournament but comes with certain exceptions.

  • The event spans 10 rounds, each progressively increasing the enemy's health. The host announces the enemy's health at the onset of each round.

  • Each round may feature a different enemy, except for the final round, which exclusively involves Fenrir.

  • In contrast to the Geffen Magic Tournament, you can only get rewards if you finish the round and decide to quit.

  • Midnight Fenrir in the tenth round takes a 90% reduction in damage

  • Participants are granted a one-minute timeframe to conclude each round.

  • You may bring a party within the instance.

  • The outskirts of the arena pose a threat; moving or being pushed to the edge will result in heavy damage that could kill you. It is advisable to remain in the central area of the arena.

  • If a Party member dies, a penalty is enforced, during which the enemy won't receive any damage until all party members are revived.

Round
Approximate Monster Health

1

4,800,000

2

12,400,000

3

34,700,000

4

107,600,000

5

362,400,000

6

516,300,000

7

555,900,000

8

972,300,000

9

1,337,300,000

10

1,416,300,000

Monster


Image
Monster Name

Midnight Archi

Midnight Dio Anemos

Midnight Geffen Thief

Midnight Geffen Thug

Midnight Geffen Gangster

Midnight Pa - Monk

Midnight Ordre

Midnight Blut Hase

Midnight Kuro Akuma

Midnight Ipodus

Midnight Rechenier

Midnight Odorico

Midnight Jew

Midnight D.Y.

Midnight Fei Kanabian

Midnight Alphonse

Midnight Fenrir

Rewards


Please remember that rewards can only be obtained upon completing a round and deciding to quit. No rewards are granted if you happen to lose in a round.

Completed Round

1

2

0

0

2

3

0

0

3

4

0

0

4

6

1

0

5

9

1

0

6

14

2

0

7

22

2

1

8

35

3

1

9

56

4

2

10

89

5

3

Item Exchange


You can exchange your rewards for gears and enchant items at /navi dali02 85/68

  • Default Product List

Image
Item
Currency Amount

Anti-magic Suit [1]

Geffen Magic Robe [1]

Anti Magic Manteau [1]

Geffen Magic Muffler [1]

Magic Reflector [1]

Revised Encyclopedia [1]

Physical Enhancer Ring [1]

Magic Intensifier Ring [1]

  • Special Product List

Image
Item
Currency Amount

Anti Conjurer Suit [1]

The suit, which has become more powerful through continuous research and improvement, is designed to make it easier to operate various magics. ------------------------ Increases incoming heal effectiveness by 10%. Reduces SP consumption of skills by 10%. MHP + 3%, STR + 3, AGI +3. ------------------------ ATK + 10 per refine rate. ------------------------ Increases ASPD by 2% per 2 refine rate. ------------------------ If refine rate is 9 or higher, increases melee and long range physical damage by 10%. ------------------------ If refine rate is 11 or higher, increases ASPD by additional 7%. ------------------------ If refine rate is 13 or higher, additional MATK + 60. ------------------------ Type : Armor Def : 120 Weight : 90 Armor Lv : 2 Required Level : 230 Job : All Jobs

Magic Protector Robe [1]

The uniforms of Geffen mages. It has the ability to improve magic efficiency when casting spells. ------------------------ Increases incoming heal effectiveness by 10%. Reduces SP consumption of skills by 10%. MaxHP + 3%, Int + 3, Dex + 3. ------------------------ MATK + 10 per refine rate. ------------------------ Reduces variable casting time by 2% per 2 refine rate. ------------------------ If refine rate is 9 or higher, increases all property magical damage by 10%. ------------------------ If refine rate is 11 or higher, reduces variable casting time by additional 7%. ------------------------ If refine rate is 13 or higher, additional MATK + 60. ------------------------ Type : Armor Def : 110 Weight : 80 Armor Lv : 2 Required Level : 230 Job : All Jobs

Magic Barrier Manteau [1]

An improved Manteau that was one of the prizes of the Geffen Magic Contest. It is not an officially licensed improved product, but there is a text that says safety is excellent. ------------------------ MaxHP + 1500. ------------------------ MaxHP + 1% per refine rate. ------------------------ Increases ASPD by 2% per 3 refine rate. ------------------------ If refine rate is 9 or higher, increases melee physical damage by 5%. ------------------------ If refine rate is 11 or higher, increases melee physical damage by additional 7%. ------------------------ Set Bonus Magic Barrier Manteau Anti Conjurer Suit Atk + 50, If refine rate of Anti Conjurer Suit is 11 or higher, increases melee physical damage by 5%, increases ASPD by 10%. ------------------------ Set Bonus Magic Barrier Manteau Magic Protector Robe Atk + 50, If refine rate of Magic Protector Robe is 11 or higher, increases melee physical damage by 5%, increases ASPD by 10%. ------------------------ Type : Garment Def : 75 Weight : 70 Armor Lv : 2 Required Level : 230 Job : All Jobs

Magic Barrier Muffler [1]

An improved muffler that was one of the prizes of the Geffen Magic Tournament. It is not an officially licensed improved product, but there is a text that says safety is excellent. ------------------------ MaxHP + 1500. ------------------------ MaxHP + 1% per refine rate. ------------------------ Reduces variable casting time by 2% per 3 refine rate. ------------------------ If refine rate is 9 or higher, Matk + 7%, increases heal effectiveness by 5%. ------------------------ If refine rate is 11 or higher, increases all property magical damage by 7%. ------------------------ Set Bonus Magic Barrier Muffler Anti Conjurer Suit MATK + 50, If refine rate of Anti Conjurer Suit is 11 or higher, increases all property magical damage by 5%, increases ASPD by 10%. ------------------------ Set Bonus Magic Barrier Muffler Magic Protector Robe MATK + 50, If refine rate of Magic Protector Robe is 11 or higher, increases all property magical damage by 5%, reduces variable casting time by 10%. ------------------------ Type : Garment Def : 70 Weight : 65 Armor Lv : 2 Required Level : 230 Job : All Jobs

Ravage Magic Manteau [1]

An improved Manteau exclusively for anti-magic. It not only has excellent magic defense ability, but also greatly improves the wearer's physical abilities. ------------------------ MaxHP + 1200. ------------------------ MaxHP + 1% per refine rate. ------------------------ Increases ASPD by 2% per 3 refine rate. ------------------------ If refine rate is 9 or higher, increases long ranged physical damage by 5%. ------------------------ If refine rate is 11 or higher, increases long ranged physical damage by additional 7%. ------------------------ Set Bonus Ravage Magic Manteau Anti Conjurer Suit ATK + 50, If refine rate of Anti Conjurer Suit is 11 or higher, increases long ranged physical damage by 5%, increases ASPD by 10%. ------------------------ Set Bonus Ravage Magic Manteau Magic Protector Robe ATK + 50, If refine rate of Magic Protector Robe is 11 or higher, increases long ranged physical damage by 5%, reduces variable casting time by 10%. ------------------------ Type : Garment Def : 70 Weight : 65 Armor Lv : 2 Required Level : 230 Job : All Jobs

Ravage Magic Muffler [1]

An improved muffler exclusively for anti-magic, not only has excellent magic defense ability, but also greatly improves the wearer's physical abilities. ------------------------ MaxHP + 2000. ------------------------ MaxHP + 1% per refine rate. ------------------------ Increases ASPD by 1% and reduces variable casting time by 1% per 3 refine rate. ------------------------ If refine rate is 9 or higher, increases damage against all size monsters by 3%. ------------------------ If refine rate is 11 or higher, when dealing physical or magical damage, has a low chance to recover 350 HP and 20 SP per second for 10 seconds. ------------------------ Set Bonus Ravage Magic Muffler Anti Conjurer Suit ATK + 50, If refine rate of Anti Conjurer Suit is 11 or higher, Atk + 5%, increases ASPD by 10%. ------------------------ Set Bonus Ravage Magic Muffler Magic Protector Robe MATK + 50, If refine rate of Magic Protector Robe is 11 or higher, Matk + 5%, reduces variable casting time by 10%. ------------------------ Type : Garment Def : 90 Weight : 80 Armor Lv : 2 Required Level : 230 Job : All Jobs

Magic Absorber [1]

Shield for anti-magic, with improved ability to reflect magic. It's very thin, probably because of its anti-magic shield. ------------------------ Increases all property magical damage by 3%, Mdef + 15. ------------------------ If refine rate is 7 or higher, Matk + 25. ------------------------ If refine rate is 9 or higher, reduces variable casting time by 5%. ------------------------ If refine rate is 12 or higher, increases all property magical damage by additional 7%. ------------------------ Set Bonus Magic Absorber Force/Mental Condenser MaxHP + 10%, reduces global cooldown by 5%. ------------------------ Type : Shield Def : 50 Weight : 50 Armor Lv : 2 Required Level : 230 Job : All Jobs

Encyclopedia Complete Edition [1]

Complete edition of the Great Encyclopedia published by Frontera Mo, famous for its hard edges. Now all sides of the book, not just the corners, are incredibly heavy and solid. ------------------------ ATK + 3%, MDEF + 10. ------------------------ If refine rate is 7 or higher, Atk + 25, Cri + 3. ------------------------ If refine rate is 9 or higher, increases ASPD by 5%. ------------------------ If refine rate is 12 or higher, Atk + 7%, increases critical damage by 10%. ------------------------ Set Bonus Encyclopedia Complete Edition Force/Mental Condenser MaxHP + 10%, reduces global cooldown by 5%. ------------------------ Type : Shield Def : 150 Weight : 150 Armor Lv : 2 Required Level : 230 Job : All Jobs

Force Condenser [1]

The magic ring developed by Geffen improves the body's ability. MHP + 5%. ATK + 8%. ------------------------ Set Bonus Force Condenser Anti Conjurer Suit/Magic Protector Robe When dealing physical damage, has a low chance to recover 400 HP per 0.5 seconds for 19 times. ------------------------ Type : Accessory Def : 15 Weight : 10 Required Level : 230 Job : All Jobs

Mental Condenser [1]

A magic ring developed by Geffen that enhances magical abilities. MHP + 5%. ATK + 8%. ------------------------ Set Bonus Magic Condenser Anti Conjurer Suit/Magic Protector Robe When equipped with Anti Conjurer Suit or Magic Protector Robe, when dealing magical damage, has a low chance to recover 80 SP per 0.5 seconds for 19 times. ------------------------ Type : Accessory Def : 15 Weight : 10 Required Level : 230 Job : All Jobs

Blazing Magical Jewel

A jewel treated with special magic. Random options can be applied to the following items. [Target Item] Anti Conjurer Suit, Magic Protector Robe. ------------------------ Weight: 1

Sunken Magical Jewel

A jewel treated with special magic. Random options can be applied to the following items. [Target Item] Magic Barrier Manteau, Magic Barrier Muffler, Ravage Magic Manteau, Ravage Magic Muffler. ------------------------ Weight: 1

Growth Magical Jewel

A jewel treated with special magic. Random options can be applied to the following items. [Target Item] Force Condenser, Magic Condenser. ------------------------ Weight: 1

Shining Magical Jewel

A jewel treated with special magic. Random options can be applied to the following items. [Target Item] Magic Absorber, Encyclopedia Complete Edition. ------------------------ Weight: 1

  • Cards Product List

Image
Item
Currency Amount

Midnight Archi

Increases damage against all size monsters by 5%, MaxHP + 1000, Flee + 35. ------------------------ Class: Card Location: Shoes Weight: 1

Midnight Dio Anemos

Increases earth and neutral property magical damage by 10%. ------------------------ Class: Card Location: Shoes Weight: 1

Midnight Geffen Thief

Increases fire and holy property magical damage by 10%. ------------------------ Class: Card Location: Shoes Weight: 1

Midnight Geffen Gangster

Increases ASPD by 10%. Increases critical damage by 7%. ------------------------ Class: Card Location: Shoes Weight: 1

Midnight Geffen Thug

Increases ASPD by 7%. Increases critical damage by 10%. ------------------------ Class: Card Location: Shoes Weight: 1

Midnight Pa - Monk

MSP + 20%. When receiving physical damage, has a chance to auto-cast Zen lv. 1. ------------------------ Class: Card Location: Shoes Weight: 1

Midnight Ordre

Increases wind and water property magical damage by 10%. ------------------------ Class: Card Location: Shoes Weight: 1

Midnight Blut Hase

ATK + 5%. Increases long ranged physical damage by 7%.. ------------------------ Class: Card Location: Shoes Weight: 1

Midnight Kuro Akuma

Reduces variable casting time by 10%. Increases Wind Blade, Freezing Spear, Flaming Petals damage by 15%. Increases long ranged physical damage by 8%. ------------------------ Class: Card Location: Shoes Weight: 1

Midnight Ipodus

Increases ASPD by 7%. Increases melee physical damage by 7%. ------------------------ Class: Card Location: Shoes Weight: 1

Midnight Odorico

Increases ASPD by 7%. Increases long ranged physical damage by 7%. ------------------------ Class: Card Location: Shoes Weight: 1

Midnight Rechenier

Increases holy property magical damage by 10%. Increases heal effectiveness by 20%. ------------------------ Class: Card Location: Shoes Weight: 1

Midnight Jew

Increases Fire Bolt, Cold Bolt, Lightning Bolt damage by 15%. If compounded on Book, increases Fire Bolt, Cold Bolt, Lightning Bolt damage by additional 20%. If refine rate is 14 or higher, increases Fire Bolt, Cold Bolt, Lightning Bolt damage by additional 30%. ------------------------ Class: Card Location: Weapon Weight: 1

Midnight Fei Kanabian

Increases neutral and earth property magical damage by 10%. When dealing melee physical damage, has a low chance to transform into Golem for 5 seconds. During Golem form, Def + 500. ------------------------ Class: Card Location: Shoes Weight: 1

Midnight D.Y.

Increases neutral, shadow and undead property magical damage by 20%. ------------------------ Class: Card Location: Accessory Weight: 1

Enchantment


  • The enchantment process is a Lapine Upgrade item, ensuring no possibility of failure. Feel free to re-enchant as necessary.

Geffen Night Arena

  • Level Required: 210

  • Party Count: 1+

  • Location: /navi dali02 79/60

  • Cooldown: 3 Days

  • Prerequisite: Talk to Greedy Looking Man /navi geffen_in 82/62

  • Rewards:


Overview

An illicit Geffen Magic Tournament that is fueled by avarice unfolds at the stroke of midnight. The instance functions closely to the normal Geffen Magic Tournament but comes with certain exceptions.

  • The event spans 10 rounds, each progressively increasing the enemy's health. The host announces the enemy's health at the onset of each round.

  • Each round may feature a different enemy, except for the final round, which exclusively involves Fenrir.

  • In contrast to the Geffen Magic Tournament, you can only get rewards if you finish the round and decide to quit.

  • Midnight Fenrir in the tenth round takes a 90% reduction in damage

  • Participants are granted a one-minute timeframe to conclude each round.

  • You may bring a party within the instance.

  • The outskirts of the arena pose a threat; moving or being pushed to the edge will result in heavy damage that could kill you. It is advisable to remain in the central area of the arena.

  • If a Party member dies, a penalty is enforced, during which the enemy won't receive any damage until all party members are revived.

Round
Approximate Monster Health

1

4,800,000

2

12,400,000

3

34,700,000

4

107,600,000

5

362,400,000

6

516,300,000

7

555,900,000

8

972,300,000

9

1,337,300,000

10

1,416,300,000


Monsters

Image
Monster Name

Midnight Archi

Midnight Dio Anemos

Midnight Geffen Thief

Midnight Geffen Thug

Midnight Geffen Gangster

Midnight Pa - Monk

Midnight Ordre

Midnight Blut Hase

Midnight Kuro Akuma

Midnight Ipodus

Midnight Rechenier

Midnight Odorico

Midnight Jew

Midnight D.Y.

Midnight Fei Kanabian

Midnight Alphonse

Midnight Fenrir


Rewards

Please remember that rewards can only be obtained upon completing a round and deciding to quit. No rewards are granted if you happen to lose in a round.

Completed Round

1

2

0

0

2

3

0

0

3

4

0

0

4

6

1

0

5

9

1

0

6

14

2

0

7

22

2

1

8

35

3

1

9

56

4

2

10

89

5

3


Item Exchange

You can exchange your rewards for gears and enchant items at /navi dali02 85/68

Default Product List

Image
Item
Currency Amount

Anti-magic Suit [1]

Geffen Magic Robe [1]

Anti Magic Manteau [1]

Geffen Magic Muffler [1]

Magic Reflector [1]

Revised Encyclopedia [1]

Physical Enhancer Ring [1]

Magic Intensifier Ring [1]

Specialty Product List

Image
Item
Currency Amount

Anti Conjurer Suit [1]

The suit, which has become more powerful through continuous research and improvement, is designed to make it easier to operate various magics. ------------------------ Increases incoming heal effectiveness by 10%. Reduces SP consumption of skills by 10%. MHP + 3%, STR + 3, AGI +3. ------------------------ ATK + 10 per refine rate. ------------------------ Increases ASPD by 2% per 2 refine rate. ------------------------ If refine rate is 9 or higher, increases melee and long range physical damage by 10%. ------------------------ If refine rate is 11 or higher, increases ASPD by additional 7%. ------------------------ If refine rate is 13 or higher, additional MATK + 60. ------------------------ Type : Armor Def : 120 Weight : 90 Armor Lv : 2 Required Level : 230 Job : All Jobs

Magic Protector Robe [1]

The uniforms of Geffen mages. It has the ability to improve magic efficiency when casting spells. ------------------------ Increases incoming heal effectiveness by 10%. Reduces SP consumption of skills by 10%. MaxHP + 3%, Int + 3, Dex + 3. ------------------------ MATK + 10 per refine rate. ------------------------ Reduces variable casting time by 2% per 2 refine rate. ------------------------ If refine rate is 9 or higher, increases all property magical damage by 10%. ------------------------ If refine rate is 11 or higher, reduces variable casting time by additional 7%. ------------------------ If refine rate is 13 or higher, additional MATK + 60. ------------------------ Type : Armor Def : 110 Weight : 80 Armor Lv : 2 Required Level : 230 Job : All Jobs

Magic Barrier Manteau [1]

An improved Manteau that was one of the prizes of the Geffen Magic Contest. It is not an officially licensed improved product, but there is a text that says safety is excellent. ------------------------ MaxHP + 1500. ------------------------ MaxHP + 1% per refine rate. ------------------------ Increases ASPD by 2% per 3 refine rate. ------------------------ If refine rate is 9 or higher, increases melee physical damage by 5%. ------------------------ If refine rate is 11 or higher, increases melee physical damage by additional 7%. ------------------------ Set Bonus Magic Barrier Manteau Anti Conjurer Suit Atk + 50, If refine rate of Anti Conjurer Suit is 11 or higher, increases melee physical damage by 5%, increases ASPD by 10%. ------------------------ Set Bonus Magic Barrier Manteau Magic Protector Robe Atk + 50, If refine rate of Magic Protector Robe is 11 or higher, increases melee physical damage by 5%, increases ASPD by 10%. ------------------------ Type : Garment Def : 75 Weight : 70 Armor Lv : 2 Required Level : 230 Job : All Jobs

Magic Barrier Muffler [1]

An improved muffler that was one of the prizes of the Geffen Magic Tournament. It is not an officially licensed improved product, but there is a text that says safety is excellent. ------------------------ MaxHP + 1500. ------------------------ MaxHP + 1% per refine rate. ------------------------ Reduces variable casting time by 2% per 3 refine rate. ------------------------ If refine rate is 9 or higher, Matk + 7%, increases heal effectiveness by 5%. ------------------------ If refine rate is 11 or higher, increases all property magical damage by 7%. ------------------------ Set Bonus Magic Barrier Muffler Anti Conjurer Suit MATK + 50, If refine rate of Anti Conjurer Suit is 11 or higher, increases all property magical damage by 5%, increases ASPD by 10%. ------------------------ Set Bonus Magic Barrier Muffler Magic Protector Robe MATK + 50, If refine rate of Magic Protector Robe is 11 or higher, increases all property magical damage by 5%, reduces variable casting time by 10%. ------------------------ Type : Garment Def : 70 Weight : 65 Armor Lv : 2 Required Level : 230 Job : All Jobs

Ravage Magic Manteau [1]

An improved Manteau exclusively for anti-magic. It not only has excellent magic defense ability, but also greatly improves the wearer's physical abilities. ------------------------ MaxHP + 1200. ------------------------ MaxHP + 1% per refine rate. ------------------------ Increases ASPD by 2% per 3 refine rate. ------------------------ If refine rate is 9 or higher, increases long ranged physical damage by 5%. ------------------------ If refine rate is 11 or higher, increases long ranged physical damage by additional 7%. ------------------------ Set Bonus Ravage Magic Manteau Anti Conjurer Suit ATK + 50, If refine rate of Anti Conjurer Suit is 11 or higher, increases long ranged physical damage by 5%, increases ASPD by 10%. ------------------------ Set Bonus Ravage Magic Manteau Magic Protector Robe ATK + 50, If refine rate of Magic Protector Robe is 11 or higher, increases long ranged physical damage by 5%, reduces variable casting time by 10%. ------------------------ Type : Garment Def : 70 Weight : 65 Armor Lv : 2 Required Level : 230 Job : All Jobs

Ravage Magic Muffler [1]

An improved muffler exclusively for anti-magic, not only has excellent magic defense ability, but also greatly improves the wearer's physical abilities. ------------------------ MaxHP + 2000. ------------------------ MaxHP + 1% per refine rate. ------------------------ Increases ASPD by 1% and reduces variable casting time by 1% per 3 refine rate. ------------------------ If refine rate is 9 or higher, increases damage against all size monsters by 3%. ------------------------ If refine rate is 11 or higher, when dealing physical or magical damage, has a low chance to recover 350 HP and 20 SP per second for 10 seconds. ------------------------ Set Bonus Ravage Magic Muffler Anti Conjurer Suit ATK + 50, If refine rate of Anti Conjurer Suit is 11 or higher, Atk + 5%, increases ASPD by 10%. ------------------------ Set Bonus Ravage Magic Muffler Magic Protector Robe MATK + 50, If refine rate of Magic Protector Robe is 11 or higher, Matk + 5%, reduces variable casting time by 10%. ------------------------ Type : Garment Def : 90 Weight : 80 Armor Lv : 2 Required Level : 230 Job : All Jobs

Magic Absorber [1]

Shield for anti-magic, with improved ability to reflect magic. It's very thin, probably because of its anti-magic shield. ------------------------ Increases all property magical damage by 3%, Mdef + 15. ------------------------ If refine rate is 7 or higher, Matk + 25. ------------------------ If refine rate is 9 or higher, reduces variable casting time by 5%. ------------------------ If refine rate is 12 or higher, increases all property magical damage by additional 7%. ------------------------ Set Bonus Magic Absorber Force/Mental Condenser MaxHP + 10%, reduces global cooldown by 5%. ------------------------ Type : Shield Def : 50 Weight : 50 Armor Lv : 2 Required Level : 230 Job : All Jobs

Encyclopedia Complete Edition [1]

Complete edition of the Great Encyclopedia published by Frontera Mo, famous for its hard edges. Now all sides of the book, not just the corners, are incredibly heavy and solid. ------------------------ ATK + 3%, MDEF + 10. ------------------------ If refine rate is 7 or higher, Atk + 25, Cri + 3. ------------------------ If refine rate is 9 or higher, increases ASPD by 5%. ------------------------ If refine rate is 12 or higher, Atk + 7%, increases critical damage by 10%. ------------------------ Set Bonus Encyclopedia Complete Edition Force/Mental Condenser MaxHP + 10%, reduces global cooldown by 5%. ------------------------ Type : Shield Def : 150 Weight : 150 Armor Lv : 2 Required Level : 230 Job : All Jobs

Force Condenser [1]

The magic ring developed by Geffen improves the body's ability. MHP + 5%. ATK + 8%. ------------------------ Set Bonus Force Condenser Anti Conjurer Suit/Magic Protector Robe When dealing physical damage, has a low chance to recover 400 HP per 0.5 seconds for 19 times. ------------------------ Type : Accessory Def : 15 Weight : 10 Required Level : 230 Job : All Jobs

Mental Condenser [1]

A magic ring developed by Geffen that enhances magical abilities. MHP + 5%. ATK + 8%. ------------------------ Set Bonus Magic Condenser Anti Conjurer Suit/Magic Protector Robe When equipped with Anti Conjurer Suit or Magic Protector Robe, when dealing magical damage, has a low chance to recover 80 SP per 0.5 seconds for 19 times. ------------------------ Type : Accessory Def : 15 Weight : 10 Required Level : 230 Job : All Jobs

Blazing Magical Jewel

A jewel treated with special magic. Random options can be applied to the following items. [Target Item] Anti Conjurer Suit, Magic Protector Robe. ------------------------ Weight: 1

Sunken Magical Jewel

A jewel treated with special magic. Random options can be applied to the following items. [Target Item] Magic Barrier Manteau, Magic Barrier Muffler, Ravage Magic Manteau, Ravage Magic Muffler. ------------------------ Weight: 1

Growth Magical Jewel

A jewel treated with special magic. Random options can be applied to the following items. [Target Item] Force Condenser, Magic Condenser. ------------------------ Weight: 1

Shining Magical Jewel

A jewel treated with special magic. Random options can be applied to the following items. [Target Item] Magic Absorber, Encyclopedia Complete Edition. ------------------------ Weight: 1

Card Product List

Image
Item
Currency Amount

Midnight Archi

Increases damage against all size monsters by 5%, MaxHP + 1000, Flee + 35. ------------------------ Class: Card Location: Shoes Weight: 1

Midnight Dio Anemos

Increases earth and neutral property magical damage by 10%. ------------------------ Class: Card Location: Shoes Weight: 1

Midnight Geffen Thief

Increases fire and holy property magical damage by 10%. ------------------------ Class: Card Location: Shoes Weight: 1

Midnight Geffen Gangster

Increases ASPD by 10%. Increases critical damage by 7%. ------------------------ Class: Card Location: Shoes Weight: 1

Midnight Geffen Thug

Increases ASPD by 7%. Increases critical damage by 10%. ------------------------ Class: Card Location: Shoes Weight: 1

Midnight Pa - Monk

MSP + 20%. When receiving physical damage, has a chance to auto-cast Zen lv. 1. ------------------------ Class: Card Location: Shoes Weight: 1

Midnight Ordre

Increases wind and water property magical damage by 10%. ------------------------ Class: Card Location: Shoes Weight: 1

Midnight Blut Hase

ATK + 5%. Increases long ranged physical damage by 7%.. ------------------------ Class: Card Location: Shoes Weight: 1

Midnight Kuro Akuma

Reduces variable casting time by 10%. Increases Wind Blade, Freezing Spear, Flaming Petals damage by 15%. Increases long ranged physical damage by 8%. ------------------------ Class: Card Location: Shoes Weight: 1

Midnight Ipodus

Increases ASPD by 7%. Increases melee physical damage by 7%. ------------------------ Class: Card Location: Shoes Weight: 1

Midnight Odorico

Increases ASPD by 7%. Increases long ranged physical damage by 7%. ------------------------ Class: Card Location: Shoes Weight: 1

Midnight Rechenier

Increases holy property magical damage by 10%. Increases heal effectiveness by 20%. ------------------------ Class: Card Location: Shoes Weight: 1

Midnight Jew

Increases Fire Bolt, Cold Bolt, Lightning Bolt damage by 15%. If compounded on Book, increases Fire Bolt, Cold Bolt, Lightning Bolt damage by additional 20%. If refine rate is 14 or higher, increases Fire Bolt, Cold Bolt, Lightning Bolt damage by additional 30%. ------------------------ Class: Card Location: Weapon Weight: 1

Midnight Fei Kanabian

Increases neutral and earth property magical damage by 10%. When dealing melee physical damage, has a low chance to transform into Golem for 5 seconds. During Golem form, Def + 500. ------------------------ Class: Card Location: Shoes Weight: 1

Midnight D.Y.

Increases neutral, shadow and undead property magical damage by 20%. ------------------------ Class: Card Location: Accessory Weight: 1


Enchantment

  • The enchantment process is a Lapine Upgrade item, ensuring no possibility of failure. Feel free to re-enchant as necessary.

Lapine Upgrade Item
Target Gears

Blazing Magical Jewel

Anti Conjurer Suit [1]

Blazing Magical Jewel

Magic Protector Robe [1]

Sunken Magical Jewel

Magic Barrier Manteau [1]

Sunken Magical Jewel

Magic Barrier Muffler [1]

Sunken Magical Jewel

Ravage Magic Manteau [1]

Sunken Magical Jewel

Ravage Magic Muffler [1]

Growth Magical Jewel

Force Condenser [1]

Growth Magical Jewel

Mental Condenser [1]

Shining Magical Jewel

Magic Absorber [1]

Shining Magical Jewel

Encyclopedia Complete Edition [1]

Armor Enchantment

Important: Line options 1 and 2 come with a guarantee, while there is a possibility that line option 3 may not be applied.

Line Option
Possible Enchant

1

MHP + 100 ~ 1500

MSP + 100 ~ 500

MHP + 1% ~ 10%

MSP + 1% ~ 10%

2

HP Recovery + 30% ~ 65%

SP Recovery + 30% ~ 65%

FLEE + 2 ~ 30

DEF + 10 ~ 55

MDEF + 1 ~ 6

Healing Received + 5% ~ 10%

Variable Cast Time - 1% ~ 10%

Reduced physical damage from monsters of a specific elemental property by 5% ~ 10%

Reduced magical damage from monsters of a specific elemental property by 5% ~ 10%

3

MHP + 100 ~ 1500

MSP + 100 ~ 500

Geffen Night Arena

  • Level Required: 210

  • Party Count: 1+

  • Location: /navi dali02 79/60

  • Cooldown: 3 Days

  • Prerequisite: Talk to Greedy Looking Man /navi geffen_in 82/62

  • Rewards:


Overview

An illicit Geffen Magic Tournament that is fueled by avarice unfolds at the stroke of midnight. The instance functions closely to the normal Geffen Magic Tournament but comes with certain exceptions.

  • The event spans 10 rounds, each progressively increasing the enemy's health. The host announces the enemy's health at the onset of each round.

  • Each round may feature a different enemy, except for the final round, which exclusively involves Fenrir.

  • In contrast to the Geffen Magic Tournament, you can only get rewards if you finish the round and decide to quit.

  • Midnight Fenrir in the tenth round takes a 90% reduction in damage

  • Participants are granted a one-minute timeframe to conclude each round.

  • You may bring a party within the instance.

  • The outskirts of the arena pose a threat; moving or being pushed to the edge will result in heavy damage that could kill you. It is advisable to remain in the central area of the arena.

  • If a Party member dies, a penalty is enforced, during which the enemy won't receive any damage until all party members are revived.

Round
Approximate Monster Health

1

4,800,000

2

12,400,000

3

34,700,000

4

107,600,000

5

362,400,000

6

516,300,000

7

555,900,000

8

972,300,000

9

1,337,300,000

10

1,416,300,000


Monsters

Image
Monster Name

Midnight Archi

Midnight Dio Anemos

Midnight Geffen Thief

Midnight Geffen Thug

Midnight Geffen Gangster

Midnight Pa - Monk

Midnight Ordre

Midnight Blut Hase

Midnight Kuro Akuma

Midnight Ipodus

Midnight Rechenier

Midnight Odorico

Midnight Jew

Midnight D.Y.

Midnight Fei Kanabian

Midnight Alphonse

Midnight Fenrir


Rewards

Please remember that rewards can only be obtained upon completing a round and deciding to quit. No rewards are granted if you happen to lose in a round.

Completed Round

1

2

0

0

2

3

0

0

3

4

0

0

4

6

1

0

5

9

1

0

6

14

2

0

7

22

2

1

8

35

3

1

9

56

4

2

10

89

5

3


Item Exchange

You can exchange your rewards for gears and enchant items at /navi dali02 85/68

Default Product List

Image
Item
Currency Amount

Anti-magic Suit [1]

Geffen Magic Robe [1]

Anti Magic Manteau [1]

Geffen Magic Muffler [1]

Magic Reflector [1]

Revised Encyclopedia [1]

Physical Enhancer Ring [1]

Magic Intensifier Ring [1]

Specialty Product List

Image
Item
Currency Amount

Anti Conjurer Suit [1]

The suit, which has become more powerful through continuous research and improvement, is designed to make it easier to operate various magics. ------------------------ Increases incoming heal effectiveness by 10%. Reduces SP consumption of skills by 10%. MHP + 3%, STR + 3, AGI +3. ------------------------ ATK + 10 per refine rate. ------------------------ Increases ASPD by 2% per 2 refine rate. ------------------------ If refine rate is 9 or higher, increases melee and long range physical damage by 10%. ------------------------ If refine rate is 11 or higher, increases ASPD by additional 7%. ------------------------ If refine rate is 13 or higher, additional MATK + 60. ------------------------ Type : Armor Def : 120 Weight : 90 Armor Lv : 2 Required Level : 230 Job : All Jobs

Magic Protector Robe [1]

The uniforms of Geffen mages. It has the ability to improve magic efficiency when casting spells. ------------------------ Increases incoming heal effectiveness by 10%. Reduces SP consumption of skills by 10%. MaxHP + 3%, Int + 3, Dex + 3. ------------------------ MATK + 10 per refine rate. ------------------------ Reduces variable casting time by 2% per 2 refine rate. ------------------------ If refine rate is 9 or higher, increases all property magical damage by 10%. ------------------------ If refine rate is 11 or higher, reduces variable casting time by additional 7%. ------------------------ If refine rate is 13 or higher, additional MATK + 60. ------------------------ Type : Armor Def : 110 Weight : 80 Armor Lv : 2 Required Level : 230 Job : All Jobs

Magic Barrier Manteau [1]

An improved Manteau that was one of the prizes of the Geffen Magic Contest. It is not an officially licensed improved product, but there is a text that says safety is excellent. ------------------------ MaxHP + 1500. ------------------------ MaxHP + 1% per refine rate. ------------------------ Increases ASPD by 2% per 3 refine rate. ------------------------ If refine rate is 9 or higher, increases melee physical damage by 5%. ------------------------ If refine rate is 11 or higher, increases melee physical damage by additional 7%. ------------------------ Set Bonus Magic Barrier Manteau Anti Conjurer Suit Atk + 50, If refine rate of Anti Conjurer Suit is 11 or higher, increases melee physical damage by 5%, increases ASPD by 10%. ------------------------ Set Bonus Magic Barrier Manteau Magic Protector Robe Atk + 50, If refine rate of Magic Protector Robe is 11 or higher, increases melee physical damage by 5%, increases ASPD by 10%. ------------------------ Type : Garment Def : 75 Weight : 70 Armor Lv : 2 Required Level : 230 Job : All Jobs

Magic Barrier Muffler [1]

An improved muffler that was one of the prizes of the Geffen Magic Tournament. It is not an officially licensed improved product, but there is a text that says safety is excellent. ------------------------ MaxHP + 1500. ------------------------ MaxHP + 1% per refine rate. ------------------------ Reduces variable casting time by 2% per 3 refine rate. ------------------------ If refine rate is 9 or higher, Matk + 7%, increases heal effectiveness by 5%. ------------------------ If refine rate is 11 or higher, increases all property magical damage by 7%. ------------------------ Set Bonus Magic Barrier Muffler Anti Conjurer Suit MATK + 50, If refine rate of Anti Conjurer Suit is 11 or higher, increases all property magical damage by 5%, increases ASPD by 10%. ------------------------ Set Bonus Magic Barrier Muffler Magic Protector Robe MATK + 50, If refine rate of Magic Protector Robe is 11 or higher, increases all property magical damage by 5%, reduces variable casting time by 10%. ------------------------ Type : Garment Def : 70 Weight : 65 Armor Lv : 2 Required Level : 230 Job : All Jobs

Ravage Magic Manteau [1]

An improved Manteau exclusively for anti-magic. It not only has excellent magic defense ability, but also greatly improves the wearer's physical abilities. ------------------------ MaxHP + 1200. ------------------------ MaxHP + 1% per refine rate. ------------------------ Increases ASPD by 2% per 3 refine rate. ------------------------ If refine rate is 9 or higher, increases long ranged physical damage by 5%. ------------------------ If refine rate is 11 or higher, increases long ranged physical damage by additional 7%. ------------------------ Set Bonus Ravage Magic Manteau Anti Conjurer Suit ATK + 50, If refine rate of Anti Conjurer Suit is 11 or higher, increases long ranged physical damage by 5%, increases ASPD by 10%. ------------------------ Set Bonus Ravage Magic Manteau Magic Protector Robe ATK + 50, If refine rate of Magic Protector Robe is 11 or higher, increases long ranged physical damage by 5%, reduces variable casting time by 10%. ------------------------ Type : Garment Def : 70 Weight : 65 Armor Lv : 2 Required Level : 230 Job : All Jobs

Ravage Magic Muffler [1]

An improved muffler exclusively for anti-magic, not only has excellent magic defense ability, but also greatly improves the wearer's physical abilities. ------------------------ MaxHP + 2000. ------------------------ MaxHP + 1% per refine rate. ------------------------ Increases ASPD by 1% and reduces variable casting time by 1% per 3 refine rate. ------------------------ If refine rate is 9 or higher, increases damage against all size monsters by 3%. ------------------------ If refine rate is 11 or higher, when dealing physical or magical damage, has a low chance to recover 350 HP and 20 SP per second for 10 seconds. ------------------------ Set Bonus Ravage Magic Muffler Anti Conjurer Suit ATK + 50, If refine rate of Anti Conjurer Suit is 11 or higher, Atk + 5%, increases ASPD by 10%. ------------------------ Set Bonus Ravage Magic Muffler Magic Protector Robe MATK + 50, If refine rate of Magic Protector Robe is 11 or higher, Matk + 5%, reduces variable casting time by 10%. ------------------------ Type : Garment Def : 90 Weight : 80 Armor Lv : 2 Required Level : 230 Job : All Jobs

Magic Absorber [1]

Shield for anti-magic, with improved ability to reflect magic. It's very thin, probably because of its anti-magic shield. ------------------------ Increases all property magical damage by 3%, Mdef + 15. ------------------------ If refine rate is 7 or higher, Matk + 25. ------------------------ If refine rate is 9 or higher, reduces variable casting time by 5%. ------------------------ If refine rate is 12 or higher, increases all property magical damage by additional 7%. ------------------------ Set Bonus Magic Absorber Force/Mental Condenser MaxHP + 10%, reduces global cooldown by 5%. ------------------------ Type : Shield Def : 50 Weight : 50 Armor Lv : 2 Required Level : 230 Job : All Jobs

Encyclopedia Complete Edition [1]

Complete edition of the Great Encyclopedia published by Frontera Mo, famous for its hard edges. Now all sides of the book, not just the corners, are incredibly heavy and solid. ------------------------ ATK + 3%, MDEF + 10. ------------------------ If refine rate is 7 or higher, Atk + 25, Cri + 3. ------------------------ If refine rate is 9 or higher, increases ASPD by 5%. ------------------------ If refine rate is 12 or higher, Atk + 7%, increases critical damage by 10%. ------------------------ Set Bonus Encyclopedia Complete Edition Force/Mental Condenser MaxHP + 10%, reduces global cooldown by 5%. ------------------------ Type : Shield Def : 150 Weight : 150 Armor Lv : 2 Required Level : 230 Job : All Jobs

Force Condenser [1]

The magic ring developed by Geffen improves the body's ability. MHP + 5%. ATK + 8%. ------------------------ Set Bonus Force Condenser Anti Conjurer Suit/Magic Protector Robe When dealing physical damage, has a low chance to recover 400 HP per 0.5 seconds for 19 times. ------------------------ Type : Accessory Def : 15 Weight : 10 Required Level : 230 Job : All Jobs

Mental Condenser [1]

A magic ring developed by Geffen that enhances magical abilities. MHP + 5%. ATK + 8%. ------------------------ Set Bonus Magic Condenser Anti Conjurer Suit/Magic Protector Robe When equipped with Anti Conjurer Suit or Magic Protector Robe, when dealing magical damage, has a low chance to recover 80 SP per 0.5 seconds for 19 times. ------------------------ Type : Accessory Def : 15 Weight : 10 Required Level : 230 Job : All Jobs

Blazing Magical Jewel

A jewel treated with special magic. Random options can be applied to the following items. [Target Item] Anti Conjurer Suit, Magic Protector Robe. ------------------------ Weight: 1

Sunken Magical Jewel

A jewel treated with special magic. Random options can be applied to the following items. [Target Item] Magic Barrier Manteau, Magic Barrier Muffler, Ravage Magic Manteau, Ravage Magic Muffler. ------------------------ Weight: 1

Growth Magical Jewel

A jewel treated with special magic. Random options can be applied to the following items. [Target Item] Force Condenser, Magic Condenser. ------------------------ Weight: 1

Shining Magical Jewel

A jewel treated with special magic. Random options can be applied to the following items. [Target Item] Magic Absorber, Encyclopedia Complete Edition. ------------------------ Weight: 1

Card Product List

Image
Item
Currency Amount

Midnight Archi

Increases damage against all size monsters by 5%, MaxHP + 1000, Flee + 35. ------------------------ Class: Card Location: Shoes Weight: 1

Midnight Dio Anemos

Increases earth and neutral property magical damage by 10%. ------------------------ Class: Card Location: Shoes Weight: 1

Midnight Geffen Thief

Increases fire and holy property magical damage by 10%. ------------------------ Class: Card Location: Shoes Weight: 1

Midnight Geffen Gangster

Increases ASPD by 10%. Increases critical damage by 7%. ------------------------ Class: Card Location: Shoes Weight: 1

Midnight Geffen Thug

Increases ASPD by 7%. Increases critical damage by 10%. ------------------------ Class: Card Location: Shoes Weight: 1

Midnight Pa - Monk

MSP + 20%. When receiving physical damage, has a chance to auto-cast Zen lv. 1. ------------------------ Class: Card Location: Shoes Weight: 1

Midnight Ordre

Increases wind and water property magical damage by 10%. ------------------------ Class: Card Location: Shoes Weight: 1

Midnight Blut Hase

ATK + 5%. Increases long ranged physical damage by 7%.. ------------------------ Class: Card Location: Shoes Weight: 1

Midnight Kuro Akuma

Reduces variable casting time by 10%. Increases Wind Blade, Freezing Spear, Flaming Petals damage by 15%. Increases long ranged physical damage by 8%. ------------------------ Class: Card Location: Shoes Weight: 1

Midnight Ipodus

Increases ASPD by 7%. Increases melee physical damage by 7%. ------------------------ Class: Card Location: Shoes Weight: 1

Midnight Odorico

Increases ASPD by 7%. Increases long ranged physical damage by 7%. ------------------------ Class: Card Location: Shoes Weight: 1

Midnight Rechenier

Increases holy property magical damage by 10%. Increases heal effectiveness by 20%. ------------------------ Class: Card Location: Shoes Weight: 1

Midnight Jew

Increases Fire Bolt, Cold Bolt, Lightning Bolt damage by 15%. If compounded on Book, increases Fire Bolt, Cold Bolt, Lightning Bolt damage by additional 20%. If refine rate is 14 or higher, increases Fire Bolt, Cold Bolt, Lightning Bolt damage by additional 30%. ------------------------ Class: Card Location: Weapon Weight: 1

Midnight Fei Kanabian

Increases neutral and earth property magical damage by 10%. When dealing melee physical damage, has a low chance to transform into Golem for 5 seconds. During Golem form, Def + 500. ------------------------ Class: Card Location: Shoes Weight: 1

Midnight D.Y.

Increases neutral, shadow and undead property magical damage by 20%. ------------------------ Class: Card Location: Accessory Weight: 1


Enchantment

  • The enchantment process is a Lapine Upgrade item, ensuring no possibility of failure. Feel free to re-enchant as necessary.

Lapine Upgrade Item
Target Gears

Anti Conjurer Suit [1]

Blazing Magical Jewel

Magic Protector Robe [1]

Sunken Magical Jewel

Magic Barrier Manteau [1]

Sunken Magical Jewel

Magic Barrier Muffler [1]

Sunken Magical Jewel

Ravage Magic Manteau [1]

Sunken Magical Jewel

Ravage Magic Muffler [1]

Growth Magical Jewel

Force Condenser [1]

Growth Magical Jewel

Mental Condenser [1]

Shining Magical Jewel

Magic Absorber [1]

Shining Magical Jewel

Encyclopedia Complete Edition [1]

Armor Enchantment

  • Important: Line options 1 and 2 come with a guarantee, while there is a possibility that line option 3 may not be applied.

Line Option
Possible Enchant

1

MHP + 100 ~ 1500

MSP + 100 ~ 500

MHP + 1% ~ 10%

MSP + 1% ~ 10%

2

HP Recovery + 30% ~ 65%

SP Recovery + 30% ~ 65%

FLEE + 2 ~ 30

DEF + 10 ~ 55

MDEF + 1 ~ 6

Healing Received + 5% ~ 10%

Variable Cast Time - 1% ~ 10%

Reduced physical damage from monsters of a specific elemental property by 5% ~ 10%

3

MHP + 100 ~ 1500

MSP + 100 ~ 500

Garment Enchantment

  • Important: Line options 1 and 2 come with a guarantee, while there is a possibility that line option 3 may not be applied.

Line Option
Possible Enchant

1

MHP + 100 ~ 1000

MSP + 10 ~ 300

MHP + 1% ~ 5%

MSP + 1% ~ 5%

2

FLEE + 5 ~ 20

DEF + 5 ~ 60

MDEF + 1 ~ 6

Healing Received + 5% ~ 10%

Variable Cast Time - 1% ~ 10%

Reduced physical damage from monsters of a specific elemental property by 5% ~ 10%

Reduced magical damage from monsters of a specific elemental property by 5% ~ 10%

Specific Element Resistance + 1% ~ 5%

3

MHP + 200 ~ 800

MSP + 50 ~ 300

Accessory Enchantment

  • Important: Line option 1 is guaranteed, while there is a possibility that line option 2 may not be applied.

Line Option
Possible Enchant

1

Attack Speed + 3% ~ 7%

Variable Cast Time - 5% ~ 10%

CRIT + 5 ~ 10

Fire Property Resistance + 3% ~ 5%

Water Property Resistance + 3% ~ 5%

Earth Property Resistance + 3% ~ 5%

Wind Property Resistance + 3% ~ 5%

SP Consumption - 3% ~ 5%

MHP + 1% ~ 5%

MSP + 1% ~ 5%

ATK + 1% ~ 5%

MATK + 1% ~ 5%

2

Attack Speed + 3% ~ 5%

Variable Cast Time - 5% ~ 8%

CRIT + 5 ~ 8

Fire Property Resistance + 3% ~ 5%

Water Property Resistance + 3% ~ 5%

Earth Property Resistance + 3% ~ 5%

Wind Property Resistance + 3% ~ 5%

SP Consumption - 3% ~ 5%

MHP + 1% ~ 3%

MSP + 1% ~ 3%

ATK + 1% ~ 3%

MATK + 1% ~ 3%

Shield Enchantment

  • Important: Line options 1 and 2 come with a guarantee, while there is a possibility that line option 3 may not be applied.

Line Option
Possible Enchant

1

MDEF + 3 ~ 10

DEF + 30 ~ 100

MHP + 100 ~ 1000

MSP + 20 ~ 200

Specific Racial Resistance + 2% ~ 7%

Magical Damage to Specific Race + 1% ~ 5%

Physical Damage to Specific Race + 1% ~ 5%

Heal Recovery + 5% ~ 10%

Variable Cast Time - 1% ~ 5%

2

MHP + 100 ~ 1000

MSP + 20 ~ 200

MDEF + 3 ~ 10

DEF + 30 ~ 100

Specific Racial Resistance + 2% ~ 7%

Magical Damage to Specific Race + 1% ~ 5%

Physical Damage to Specific Race + 1% ~ 5%

Heal Recovery + 5% ~ 10%

Attack Speed - 1% ~ 5%

3

ASPD + 1

Magical Damage to Specific Race + 5% ~ 10%

Ignore Magical Defense of Specific Race + 30% ~ 60%

Ignore Magical Defense of Normal Monsters + 30% ~ 60%

Ignore Magical Defense of Boss Monsters + 30% ~ 60%

Physical Damage to Specific Race + 5% ~ 10%

Ignore Physical Defense of Specific Race + 30% ~ 60%

Ignore Physical Defense of Normal Monsters + 30% ~ 60%

Ignore Physical Defense of Boss Monsters + 30% ~ 60%

After Cast Delay - 1% ~ 3%

Geffen Arena Coin

Geffen Arena Certificate

Geffen Arena Champion Certificate

Geffen Arena Coin 30

Geffen Arena Coin 30

Geffen Arena Coin 30

Geffen Arena Coin 30

Geffen Arena Coin 45

Geffen Arena Coin 45

Geffen Arena Coin 60

Geffen Arena Coin 60

Geffen Arena Coin 30 Anti-magic Suit [1] 1

Geffen Arena Coin 30 Geffen Magic Robe [1] 1

Geffen Arena Coin 30 Anti Magic Manteau [1] 1

Geffen Arena Coin 30 Anti Magic Manteau [1] 1

Geffen Arena Coin 30 Geffen Magic Muffler [1] 1

Geffen Arena Coin 30 Geffen Magic Muffler [1] 1

Geffen Arena Coin 45 Magic Reflector [1] 1

Geffen Arena Coin 45 Revised Encyclopedia [1] 1

Geffen Arena Coin 60 Physical Enhancer Ring [1] 1

Geffen Arena Coin 60 Magic Intensifier Ring [1] 1

150,000z Geffen Arena Certificate 1 Geffen Arena Coin 15

150,000z Geffen Arena Certificate 1 Geffen Arena Coin 15

100,000z Geffen Arena Certificate 1 Geffen Arena Coin 25

200,000z Geffen Arena Certificate 1 Geffen Arena Coin 15

Geffen Arena Champion Certificate 10 Archi Card 7

Geffen Arena Champion Certificate 10 Dio Anemos Card 7

Geffen Arena Champion Certificate 10 Geffen Thief Card 7

Geffen Arena Champion Certificate 10 Geffen Gangster Card 7

Geffen Arena Champion Certificate 10 Geffen Thug Card 7

Geffen Arena Champion Certificate 10 Pa - Monk Card 7

Geffen Arena Champion Certificate 10 Ordre Card 7

Geffen Arena Champion Certificate 10 Blut Hase Card 7

Geffen Arena Champion Certificate 10 Kuro Akuma Card 7

Geffen Arena Champion Certificate 10 Ipodus Card 7

Geffen Arena Champion Certificate 10 Odorico Card 7

Geffen Arena Champion Certificate 10 Rechenier Card 7

Geffen Arena Champion Certificate 10 Jew Card 7

Geffen Arena Champion Certificate 10 Fei Kanabian Card 7

Geffen Arena Champion Certificate 10 D.Y. Card 7

Geffen Arena Coin (NOTE: This is different from Geffen Magic Contest Coin)

Geffen Arena Certificate

Geffen Arena Champion Certificate

Geffen Arena Coin

Geffen Arena Certificate

Geffen Arena Champion Certificate

Geffen Arena Coin 30

Geffen Arena Coin 30

Geffen Arena Coin 30

Geffen Arena Coin 30

Geffen Arena Coin 45

Geffen Arena Coin 45

Geffen Arena Coin 60

Geffen Arena Coin 60

Geffen Arena Coin 30 Anti-magic Suit [1] 1

Geffen Arena Coin 30 Geffen Magic Robe [1] 1

Geffen Arena Coin 30 Anti Magic Manteau [1] 1

Geffen Arena Coin 30 Anti Magic Manteau [1] 1

Geffen Arena Coin 30 Geffen Magic Muffler [1] 1

Geffen Arena Coin 30 Geffen Magic Muffler [1] 1

Geffen Arena Coin 45 Magic Reflector [1] 1

Geffen Arena Coin 45 Revised Encyclopedia [1] 1

Geffen Arena Coin 60 Physical Enhancer Ring [1] 1

Geffen Arena Coin 60 Magic Intensifier Ring [1] 1

150,000z Geffen Arena Certificate 1 Geffen Arena Coin 15

150,000z Geffen Arena Certificate 1 Geffen Arena Coin 15

100,000z Geffen Arena Certificate 1 Geffen Arena Coin 25

200,000z Geffen Arena Certificate 1 Geffen Arena Coin 15

Geffen Arena Champion Certificate 10 Archi Card 7

Geffen Arena Champion Certificate 10 Dio Anemos Card 7

Geffen Arena Champion Certificate 10 Geffen Thief Card 7

Geffen Arena Champion Certificate 10 Geffen Gangster Card 7

Geffen Arena Champion Certificate 10 Geffen Thug Card 7

Geffen Arena Champion Certificate 10 Pa - Monk Card 7

Geffen Arena Champion Certificate 10 Ordre Card 7

Geffen Arena Champion Certificate 10 Blut Hase Card 7

Geffen Arena Champion Certificate 10 Kuro Akuma Card 7

Geffen Arena Champion Certificate 10 Ipodus Card 7

Geffen Arena Champion Certificate 10 Odorico Card 7

Geffen Arena Champion Certificate 10 Rechenier Card 7

Geffen Arena Champion Certificate 10 Jew Card 7

Geffen Arena Champion Certificate 10 Fei Kanabian Card 7

Geffen Arena Champion Certificate 10 D.Y. Card 7

Geffen Arena Coin (NOTE: This is different from Geffen Magic Contest Coin)

Geffen Arena Certificate

Geffen Arena Champion Certificate

Geffen Arena Coin

Geffen Arena Certificate

Geffen Arena Champion Certificate

Geffen Arena Coin 30

Geffen Arena Coin 30

Geffen Arena Coin 30

Geffen Arena Coin 30

Geffen Arena Coin 45

Geffen Arena Coin 45

Geffen Arena Coin 60

Geffen Arena Coin 60

Geffen Arena Coin 30 Anti-magic Suit [1] 1

Geffen Arena Coin 30 Geffen Magic Robe [1] 1

Geffen Arena Coin 30 Anti Magic Manteau [1] 1

Geffen Arena Coin 30 Anti Magic Manteau [1] 1

Geffen Arena Coin 30 Geffen Magic Muffler [1] 1

Geffen Arena Coin 30 Geffen Magic Muffler [1] 1

Geffen Arena Coin 45 Magic Reflector [1] 1

Geffen Arena Coin 45 Revised Encyclopedia [1] 1

Geffen Arena Coin 60 Physical Enhancer Ring [1] 1

Geffen Arena Coin 60 Magic Intensifier Ring [1] 1

150,000z Geffen Arena Certificate 1 Geffen Arena Coin 15

150,000z Geffen Arena Certificate 1 Geffen Arena Coin 15

100,000z Geffen Arena Certificate 1 Geffen Arena Coin 25

200,000z Geffen Arena Certificate 1 Geffen Arena Coin 15

Geffen Arena Champion Certificate 10 Archi Card 7

Geffen Arena Champion Certificate 10 Dio Anemos Card 7

Geffen Arena Champion Certificate 10 Geffen Thief Card 7

Geffen Arena Champion Certificate 10 Geffen Gangster Card 7

Geffen Arena Champion Certificate 10 Geffen Thug Card 7

Geffen Arena Champion Certificate 10 Pa - Monk Card 7

Geffen Arena Champion Certificate 10 Ordre Card 7

Geffen Arena Champion Certificate 10 Blut Hase Card 7

Geffen Arena Champion Certificate 10 Kuro Akuma Card 7

Geffen Arena Champion Certificate 10 Ipodus Card 7

Geffen Arena Champion Certificate 10 Odorico Card 7

Geffen Arena Champion Certificate 10 Rechenier Card 7

Geffen Arena Champion Certificate 10 Jew Card 7

Geffen Arena Champion Certificate 10 Fei Kanabian Card 7

Geffen Arena Champion Certificate 10 D.Y. Card 7

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